Why do powder gangers attack me




















Boards Fallout: New Vegas Why do the powder gangers hate me? User Info: domesplitter User Info: NekoSlave. Yeah, they're hostile until you sneak kill one for a suit to avoid the loss from his murder wear the suit, join up with them, and do some quests to raise it a bit. Once it's Accepted I think you can parade around in any outfit and they won't attack.

They'll appear as NPC indicators on your compass. I tried macking that dude in the gas station, but is just fails the quest. User Info: SirQuackberry. The Powder Gangers by the roads are always hostile, even if you are idolized by the Powder Gangers. Free Games board. More topics from this board Where do you find the key for the 2nd floor of the broadcast building at Black Mountain?

Side Quest 2 Answers Where a can repair wepon and armor? Delta View Profile View Posts. Originally posted by talgaby :. Saibot View Profile View Posts. What you can also do is kill Dawes and run away and hide. Then you can walk into the visitor centor without getting attacked. This is only good to get Meyers though. The bodyguard next to the merchant and every guard in the admin building recognises you, so you cannot shop or do the quests for them.

That can be considered a bug, so all you need to so is to add him back to faction considered you've already adjusted reputation to Shunned or above in case you were Vilified : - move close enough to him so you see his figure and can click on him ; - open console; - click on him with your left mouse button; - enter 'addtofaction f42 0' without quotes ; - close console. Try this approach, should fix the issue.

Last edited by rez ; 14 Jun, pm. Here's a quick tip for anyone playing in who finds themselves vilified with Powder Gangers before they can take a quest from Eddie as I did and spent an hour looking for a solution. I don't have a high Sneak so stealth killing them one by one has never worked for me. Open up a console before you enter Administration building and run two commands: "tcai" - Toggles all NPCs combat AI, basically they all freeze in place instead of trying to shoot you.

After you're in, you'll need to stop by every gang member in the building, open a console and add each of them to your faction by selecting the character and running this command: "addtofaction 1b2a4 1" - they'll become your allies and after you do this on Eddie he'll become talkable again having just a good reputation with them through console is not good enough.

After you've done it for everyone in the building, toggle AI and detection back on to check if everything's good. Save and reload the game for achievements to start working again. Update for the boys, this is a more accurate way to fix it using console command: setenemy b2a4 d 1 1 will make them neutral again remember to get your rep to appropriate level too. Originally posted by Pora Bear :. To change it, please edit the transcluded page.

In the distant past, it was the Jean Conservancy, a low-security all-female prison. Under recent NCR control, it was used to house prisoners on work release. The prisoners worked the railroad parallel to the Long 15 under NCR trooper supervision, maintaining the vital land link between the Boneyard and New Vegas. When the guard staff was low, the prisoners executed a daring and violent escape. When they made their break, they blasted their way out. The interior of the prison was clearly the scene of a large riot where the prisoners used explosives, improvised weapons, and stolen NCR trooper equipment to break through multiple walls and scatter through the desert.

A lot of the prisoners weren't in on the escape plan formally; they just got caught up in the moment. Consequently, a lot of them didn't really know where to go when the dust settled.

A large contingent of Powder Gangers can be found in Vault 19 through many squatted in the prison and have been informally raiding since then. The NCR brought them in from California to work on the rail lines. Problem is, it turns out that giving convicts a bunch of dynamite and blasting powder isn't the best idea.

Was a big escape not too long ago. Some of 'em stuck together so they could make trouble. That's what we're dealing with now. We lucky prisoners got the privilege of fixing up the rail lines and blasting rock for new lines.

They got sloppy, though. Some of us managed to hide away some dynamite, and look who's in charge now. They tell me it's all to keep the situation at the Dam under control, but what about this place? The situation here has become dangerous for my men and I - I know it, my men know it, and the prisoners know it. It's only a matter of time before something happens. Saved a little blast powder here, hid a makeshift weapon there, and one day I orchestrated a little symphony for the NCR.

A little bit ago the convicts there staged a coup, killed the guards that weren't able to escape, and have been ransacking the area since then. We shut the quarry down while we waited for the NCR to get us some more blasting sticks, but now the Deathclaws have shown up.

The NCR's a no-show, and my men and I have got nothing to do but sit on our asses all day. It's damn frustrating. The NCR was using them to maintain the railways as part of their sentence. I don't know who screwed up, but the Powder Gangers are loose. It was one group that attacked us and took our entire supply of dynamite. They've been nothing but trouble for us - why would we want one of them anywhere in an official capacity?

They've taken to calling themselves Powder Gangers. Mostly because they've taken to using the explosives meant to clear boulders as weapons. They got organized faster than I would have thought, most of them at least.



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