What do you need for runespan
Using runes to travel around the Runespan will decrease the player's point total because runes are used to cross platforms. Chipping away at creatures will also decrease points because runes in the player's inventory are exchanged for rune essences.
An unstable air rune , obtainable from the Motherlode Maw or the Travelling Merchant's Shop , can be used to instantly grant 5, Runespan points.
Inhabiting the Runespan are various creatures who can be "siphoned" for runes to help cross platforms to other islands. Every successful siphon consumes one rune essence and creates a rune of the creature's type. There is a possibility of failing to siphon the creature, which will consume no essence, give no runes, and grant experience.
The chance of failing decreases at higher Runecrafting levels. Any number of players can siphon runes from one creature at the same time, but if one of the players siphons a total of 5 runes without pause, the creature will be destroyed.
When this happens, 50 or more rune essence is given to those players still siphoning it. The creatures respawn after a few seconds, at or near the same location.
If all players siphon 4 or fewer runes from a creature then stop and resume siphoning, it can be siphoned indefinitely. Creatures can also be "chipped" , which requires ten lower-levelled runes and gives rune essence.
The same creature cannot be chipped twice in a row; players can't chip the same creature until they have chipped three others. Since runes are worth points, spending runes for chipping reduces the current points. A node is an elemental object within the Runespan that can be siphoned for runes, giving Runecrafting experience. If the siphon is unsuccessful, the player can gain either 0 or 2 experience. A white ring appears below all nodes which shows which runes will be crafted from it. Unlike creatures, nodes do not re-spawn in the same locations when depleted.
There are basic nodes pertaining to one element such as cyclones, rock fragments, and fleshy growths , but there are also nodes that players can siphon two different types of runes from such as fire storms, which grant air runes and fire runes.
Combination nodes such as fire storms will never yield both runes at once, with the higher level rune having a lower chance of being obtained; a fire storm will reward the player with Siphoning a node will give twice the experience as siphoning their respective creature. For example, players who siphon a Death esswraith receive only 60 experience per rune, while siphoning skulls gives players experience per rune.
The nodes don't change any faster or slower when people are siphoning from them, much like the coal and gold deposits in the Living Rock Caverns. This means that no matter how many people are siphoning from a single node, it will last for a randomly determined amount of time before disappearing or changing to another node type. The chances of finding a better node increase as players go up the floors. For example, shifters and jumpers are uncommon sights on the middle floor.
Occasionally a node will be replaced, while still active, with another, different node in the exact same location. Nodes can be replaced with either a lower or higher level node. A player siphoning a node that gets replaced will continue siphoning without the need to reclick it. However if the node changes into a higher level node than the player can siphon they will automatically stop siphoning, and have to find another node.
Platforms transport players from one island to another, much like bridges. Crossing them uses up certain runes as well as a small number of points currently held in inventory. The symbols on the platforms show which runes are required to use the platform.
If players examine the platform, it will show them the runes needed to cross. In the case of missile platforms, a variety of elemental runes can be used interchangeably depending on what is available in the player's inventory. The most abundant rune type will always be used. If multiple rune types are equally abundant, the lower level one would be used.
For example, water runes would be used over fire runes. When moving from a smaller island to a larger one, neither runes nor points will be used. Players will get a game message; "You were not charged for travelling to the bigger island". However when moving from a larger island to a smaller one, runes and points will be consumed. This will be indicated on your mini-map with a red bridge.
When moving from two similarly sized islands runes and points will be consumed in either direction of travel. This will be indicated on your mini-map with a tan bridge. A player can initially start with 25 rune essence by collecting from floating essence. The rune essence is converted into one or more of the fourteen runes by siphoning creatures or nodes. A player can use their current points to buy some runes 10 of each rune that a player can siphon for from Wizard Finix once per session, but the current points and the points currently held in inventory will not be updated unless another rune is crafted.
The points will be deducted and the bought runes will be transferred to the inventory. The runes may then be used for crossing between gaps. Unlike the runes used in Gielinor , these runes are not tradeable nor could they be used for magic. The Runespan is split into three levels. Different creatures, nodes and platforms can be found on each. Click to view a larger version opens on a new page.
Click here for a numbered version. The lower level of the Runespan can be accessed at any Runecrafting level by using the portal on the top of the Wizards' Tower. It is completely available to all players. There are 52 islands on this level.
All types of esslings are found on this level. Click here for a numbered version, or here for a free-to-play version. The middle level of the Runespan can be accessed at 33 Runecrafting by climbing the vine ladder , located on the lower level.
Members with 50 Runecrafting also have the option of starting on the middle level when entering the portal in Wizards' Tower.
Islands 1, 2, 3, 4, 5, 6, 15 and 44 are accessible in free-to-play. There are 46 islands on this level. All types of esshounds and esslings except Fire esslings are found on this level. Esshounds are quite common in this floor compared to esslings. If you look out from some of the islands in the middle level you may see the runecrafting guild. This is odd, however, because when the player is inside the guild they only see a few empty islands floating around, but cannot actually see the Runespan.
The upper level of the Runespan can be accessed at 66 Runecrafting by climbing the bone ladder on the middle level. This floor is available exclusively to members. There are 33 islands on this level. All types of creatures and nodes are found on this level. Esswraiths are somewhat common while esshounds and esslings are not as common in this level. Players with access to the outer part of the Max Guild can tune a portal to take them straight to the upper level. Players can also pay wizard Rinsit, located at the top of the Wizards' Tower, 1, Runespan points in order to re-direct the mid level portal to the upper level portal and access it from there.
Otherwise, the upper level can be reached by entering the middle level portal, trading in some points for runes with Wizard Finix, and going south-west to the bone ladder. Players without the points to trade for runes can get to the upper level by collecting rune essence, siphoning the air essling for 3 air runes, taking the float platform south, siphoning the chaos esshound for 2 chaos runes, then taking missile platforms south-west and west to reach the bone ladder.
If they do not have these they should wear as many pieces of the master runecrafter robes they have. There are a number of wizards on each level that stand in random spots and periodically teleport to different locations.
Each level has one wizard wearing yellow robes yellow wizards only appear on the first level on free worlds and several others wearing blue robes. Each player can see all of the wizards at any given moment, though the wizard wearing yellow robes is random to each player. Despite this, multiple players can see the same wizard as the yellow one at the same time.
Every 10 minutes after logging into or entering the Runespan or successfully handing the yellow wizard runes, a red message will appear in the chatbox saying that a wizard needs the player's help. If the player chooses not to help the wizard, the message will not be called out again. To find the yellow wizard, talk to any of the wizards in blue robes, including Wizard Finix. After a short chat or choosing the right click option "Find Wizard," a flashing arrow will point to where the yellow wizard is located.
On rare occasions the yellow wizard will appear on your island, making his experience bonus worth while. Once the yellow wizard is found, players can either talk to him or choose the right click option "Best Rune" in order to find which type of rune he needs. In either case, the player must then use a stack of runes on the yellow wizard.
He will take 10 runes from that stack or the entire stack if there are less than 10 and in return he will grant a reward of Runecrafting experience based on the type and number of runes provided and whether the rune provided was what he asked for when not providing the requested rune, higher level runes yield more experience , as well as the player's runecrafting level. See XP rewards, below, for more details. Players may not always be able to reach the yellow wizard because he may be on an island that can only be travelled to using a high level platform.
Players may also not be able to fulfil the yellow wizard's request, as he can ask for any level rune including soul runes even on floor 1. In this case, players can give the wizard a lower level rune at the cost of receiving less experience. Players who own the complete Infinity Ethereal outfit, are granted five free teleports to the Yellow Wizard per day, while wearing the full outfit. If using this method to reach the wizard; a player is offered to teleport back to where they were, after handing in any type of rune.
The teleport cannot be used unless the Yellow Wizard has asked for the player's help. All of the wizards will teleport once every 4 minutes If a player is going to be in the Runespan for a long period of time, when a wizard appears or disappears and use that time to calculate future teleport times.
Doing so can reduce the likelihood of just barely missing a yellow wizard. The best place to hunt yellow wizards is on the middle level of the Runespan. To increase the number of wizards helped per hour, use a stop watch to monitor the ten minute period until a wizard calls out. After roughly 9 minutes there being 1 minute until call out prepare by running to Wizard Finix at the centre of the map.
He never changes location making him the best blue wizard to find. Players should then ask him to point to the yellow wizard. Locate the yellow wizard, and by this time the player should have received the call out message. Give him runes and restart the stop watch. On the upper level, the same technique can be used, but because Wizard Finix is at the far southwest corner of the map near the ladder to the middle level, it is recommended that players start searching at 8 minutes.
Unfortunately, if players find the Yellow Wizard too early, he may teleport away before he calls for help. After asking one of the wizards for the Yellow Wizard's location, the minimap will display a flashing arrow with the exact location of the Yellow Wizard. It can therefore be helpful to examine the minimap which can be expanded to find the Yellow Wizard's location. Because the "best rune" doesn't always yield the most experience, the table below presents a strategy that will maximise the experience reward.
At runecrafting levels under 33 players limited to floor 1 , it is not recommended to find the yellow wizard as the extra experience is very little and players can easily gain levels between wizard callings. Giving the wizard the "requested rune" yields more experience than fire runes. At level 76 and below, players should turn in the highest level rune available and not the requested rune as this will reward more experience, and if a wizard requests the highest level rune the player has, it is actually more beneficial to give the wizard the second highest rune.
Because of this it is strongly recommended that players read what rune the wizard wants before handing over a rune.
At level 77 the experience for requested runes jumps and the highest possible rune, blood runes, will give only 4, experience if not requested while the requested rune no matter how low level gives roughly 5, experience.
Due to this, players with at least level 77 should follow the request. The runesphere is an object that appears in the Runespan that can be siphoned for runes , and rune dust , and Runecrafting experience. Siphoning the runesphere requires rune essence. Each successful siphon will reward the player between one and six runes, depending on the type of rune layer the runesphere is on.
When all the layers of the runesphere have been siphoned off, a ball of pure energy will be revealed. Players can hand in rune dust to the pure energy, resulting in 25 Runecrafting experience per energy.
A maximum of 1, rune dust can be handed in each day, making the maximum amount of experience able to be obtained from the pure energy each day 25, experience.
Players cannot own more than 1, rune dust at a time. Players will still be able to get Runecrafting experience from siphoning runespheres if they own the maximum amount of rune dust. Siphoning a runesphere gives very fast experience and allows a player to receive bonus xp from it as an energy ball.
The layers of the runesphere also need higher Runecrafting levels than their corresponding creatures and nodes. For example, the nature layer requires 64 runecrafting to siphon, while nature esshounds and shifters only require 44 runecrafting.
The experience given is rapid, but not as important as the yellow wizard's rewards as it affects XP per hour drastically as the rune dust only awards up to 25, Runecrafting experience. At higher Runecrafting levels, a node such as an Undead Soul or Bloody Skulls can award more experience than a Runesphere. A full set of wicked robes. Runes gathered in the Runespan are taken by the Runecrafting Guild if players leave the Runespan.
In return, players receive Runespan points to spend on various rewards, only available to members. It is possible to buy a second wicked hood, but it will not give extra free runes, essence or teleports each day. However, extra wicked hoods can be given different colours. Each other part of the robes provides an additional 25 free essence and 1 rune claim per day, and owning all 3 adds an extra daily altar teleport.
They do not have to be worn for the bonus to count. Owning the Wicked robe top, wicked legs, and wicked cape will upgrade your wicked hood from essence withdrawal per day, 2 rune withdrawals per day, and 2 free rune-altar teleports per day - to essence withdrawal per day, 5 rune withdrawals per day, and 3 free rune-altar teleports per day.
Points can be spent in Wizard Finix 's reward shop next to the low-level Runespan portal or at Wizard Rinsit 's reward shop next to mid-level Runespan portal. To buy everything in the Wizard Finix's shop, players will need , points.
The maximum number of points that can be saved is ,, Esteem is purely cosmetic; it does not affect siphoning rates. The symbol for the corresponding rank is also displayed on the back of the wicked hood, the left shoulder of the wicked robe top, and the front of the wicked legs. Rank 1 the highest tier costs , points total and is required for the trimmed completionist cape.
Buying a rank subtracts the cost from the higher ranks. For example, buying the tier 10 rank at 15 points will reduce the cost of all ranks by 15 points so buying tier 9 after tier 10 would only cost an additional 45 points. Players can re-colour their equipped wicked equipment for 2, points.
If a full set of robes of one colour is desired, it would be cheapest to obtain the full set, equip it, and then purchase the re-colour. Alternatively, you can re-colour each piece individually, but will still cost 2, points each time. RuneScape Wiki Explore. Ranch Out of Time Primal feast. Skills Calculators Skill training guides. Ongoing tasks Pages that need improvement Pages that need completing Pages that need updating Pages that need cleanup Images needing retaking Images needing transparency.
Explore Wikis Community Central. Register Don't have an account? View source. History Talk Do you like this video? Play Sound. Platforms Float platform Earth platform Ice platform Small missile platform.
Platforms Float platform Earth platform Ice platform Small missile platform Missile platform Vine platform Mist platform Comet platform Skeletal platform Greater missile platform Flesh platform Greater conjuration platform. In addition, buying a second hood from the shop will not stack with your original hood in the bank or inventory.
Once one is used, it no longer stacks with the unused ones, and it changes to a lighter colour. The pouch degrades after 42 uses and is not repairable. When in the Runespan, you can siphon creatures and energy nodes to gain Runecrafting experience.
To be able to do so you will need some rune essence, meaning the first thing you will want to do is collect some from the Floating essence piles. You can only ever collect 25 essence this way, and if you are somewhere under 25 it will top you back up to After you have your rune essence, you will want to siphon some runes out of one of the esslings wandering around. When you siphon a creature, you will turn your rune essence into runes of that creatures type.
A creature only has enough runic energy to make 5 runes, then they will die and you will also gain 50 rune essence. You can also chip off a creature to gain some rune essence. Chipping away at a creature will use 10 of the required runes. Chipping is the quickest way to gain rune essence, followed by siphoning from lower level creatures. After you have siphoned or chipped away at some creatures to build up a pile of rune essence, you can use the accumulated essence to siphon off of some nodes.
Siphoning off an energy node will turn your essence into runes of the nodes type, but it will not provide any rune essence after the node has been used up.
Siphoning from energy nodes gives better experience than siphoning from creatures. Since the Runespan is made up of several islands, to travel between them you have to use bridging points.
These are indicated by platforms around the edges of the islands, and they cost runes to use. Higher leveled Runecrafters will be able to go up to the higher floors.
To do so, you will need to go up the ladder found on your current floor. As you are collecting runes, you will notice that the number next to the backpack shaped icon will be going up. This is because when you leave the Runespan, all the runes you have gathered in will be handed in to the Runecrafting guild and you will gain reward points equal to that number.
The more runes you gather, the more points you will be able to gain. For example, 10 air runes is equal to one point or 0.
Higher level runes are worth more points per rune. To leave the Runespan, you will need to find Wizard Finix or one of the wandering wizards and ask them to teleport you out. Alternatively, you can simply teleport out using the Lodestone system. When leaving the Runespan, your accumulated runes will be converted into points even if you teleport out. There are three floors in the Runespan, the first of which is the lower level. This floor is for beginners, and on it you will find all Esslings. Once you've levelled up your Runecrafting to 33 you will be able to ascend the Vine Ladder and will find yourself in the middle level of the Runespan if you're Runecrafting level is 50, you are able to use the high-level portal which will take you here.
On this level you will find all Esslings excluding the Fire Essling and all Esshounds. At level 66 Runecrafting you will be able to ascend the Bone Ladder to the highest level of the Runespan.
Next stop, 99 Runecrafting! Here you will find all creatures. You only need one of each of the required runes in order to pass. If a platform has an 'Elemental' rune requirement, then you can either use an earth, air, fire, or water rune; whichever you have most. There are a couple of distractions and diversions which are unique to the Runespan.
They are the Yellow Wizard and the Runesphere. There are a few wandering wizards who teleport about the Runespan. One of these is wearing yellow robes, and you will occasionally receive a chat-box warning that he is calling out for help.
If you can find him, he will require 10 of a certain kind of rune which you can either ask him about or right-click and select the "Best Rune" option. In exchange he will teach you a bit of what he has learned about the Runespan, granting a large sum of experience.
You can exchange runes besides what he is looking for, but you will gain a bit more experience by handing in the required runes.
If you are having trouble finding the Yellow Wizard, you can ask any of the other wandering wizards or Wizard Finix for help in finding him The wandering wizards have a right-click "Find Wizard" option. They will point you in the right direction in the form of an arrow below your character and on the minimap which lasts for a short time. Every so often a Runesphere will spawn. You will receive a chat-box warning that a Runesphere has spawned, and the Runesphere icon will appear in the top-left corner.
You can then go and hunt it down. A Runesphere can have multiple layers you have to siphon off, such as a chaos layer, or an earth layer.
While siphoning a Runesphere you convert your rune essence into runes which runes you get depend on the type of layer , and you get some rune dust. Once all the layers of the Runesphere have been siphoned off, there is a core of Pure Energy left behind. You can hand in any rune dust you have acquired to gain experience, 1 rune dust being worth 10 experience. When you talk to Wizard Finix outside of the Runespan in the Wizards' Tower, you have the option to see his shop.
This is where you can then spend the reward points you gain in the Runespan. He sells a few things related to Runecrafting and the Wicked Hood.
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